Apart from the previously mentioned adbg and better support for building on Windows, the library has received a few small touchups:
- The startup code, header files, and linker script have been made C++-ready.
- The newlib/eCos glue translates stat()'s st_mode correctly now, so you can distinguish between files and directories.
- The utility function libgame_chdir_game() changes to a well-defined directory (the "GAME" folder), making it easier to find data files.
And these unassuming little fixes allow us to do this:
(Yes, that's ScummVM. The photos have been taken with the JXDs, my apologies. :)
Stay tuned...
Great work !
ReplyDeleteI have a JXD 100 too and am really interested in running emulators on it.
Didn't believe Scummvm could run :D
Wow, jeez, I'm afraid to think what else could SPMP8k ))))
ReplyDeleteCool! Great work! I can't believe, that someone continues develops emulators for our devices
ReplyDeleteОтлично! Надо тоже заняться чем нибудь полезным ))
ReplyDelete